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Dark Rampage
 

VR First Person Shooter
Team size: 6

August 2025-Dec 2025

On this project, I worked as a level designer.

My responsibilites included:​

  • Blocked out levels to be tested and used in the main game.

  • Tested and balanced gameplay.

  • Created and updated Documentation to be used by engineers.

Knife Trick
 

FPS Horde shooter
Team size: 5

August 2024 - Dec 2024

On this project, I was the sole designer.

My responsibilities included:

  • Balancing game values to create a better experience.

  • Designing the main level and the tutorial level, and revision with feedback.

  • Managing documentation 

  • Working with User Researchers in running playtests, and compiling results and ways forward from these playtests.

Acherons Automotons
 

Multiplayer top-down shooter
Team size: 14

May 2025-August 2025

On this project, I worked as a gameplay designer.

My responsibilities included:

  • Creating Enemies, hazards, and wave balance.

  • Receiving feedback on designs

  • Creating enemy waves and wave documentation.

Recursion
 

First Person Puzzle Game
Team Size: 14

March 2023- 48 Hours

On this project, I worked as a level designer.

  • Making a basic blockout for the level

  • Testing and iterating the first section of the game.

Unreal engine 2.5D Platformer Study.

Unreal Engine 3D Platformer study

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